Some weapons are more OP than others, especially staff, which turns into sniper gun. You have given set of weapons, which you can upgrade for better damage, and you can choose to use two of them at same time, like daggers and spear. It is understandable that authors wanted to make everything clear and comprehensible, it is obvious they put a great effort in the world and story they created, but really it is a bit overdone here, it would be no harm if they cut half of it out.Ĭombat, which is most of what you do in game, besides talking with NPCs, reminded me more of Kingdoms of Amalur than Dark Souls. On the negative side there is too mach of unnecessary text and lore, NPCs talk and talk even after you got what they want from you - I bet many players start skipping all unvoiced dialogs and avoid reading lore texts at half of the game. It has the right pace - there was a point when I thought the big surprise is awaiting me ahead, but unfortunately in the end story took safe traditional route. Of course nothing extraordinary, but nevertheless the presentation of story is good. From typical errand runner you become a local hero. It starts very traditional, when you are to track your father, but soon it slowly opens up and takes you into this new strange city, its politics, history and actual problems. And the story is quite good, at least it kept me finish the game. But really emphasis here is on the story. Yes, there are some features copied from Dark Souls, like bonfire system, respawning enemies if you die, weapon upgrades, big boss fights. Many reviews say Asterigos is Soulslike game, but I don't think so. To my own surprise this is another game I finished! I could call it action adventure, where you play as young girl Hilda in kinda ancient Greek looking world.
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